r= 10 cm
Number of pieces:
1 (the globe, lithospheric plates, continents)
The lesson is about designing and printing a 3D globe with lithospheric plates in order to understand the right geographic position of lithospheric plates, their location, the understanding of the different oceans and the territorial structure of the globe. It will also serve to understand the 3D printing techniques.
The students will be able to:
– Design the globe with the suitable 3D Printing programme
– Identify the different position of tectonic plates
– Create in their mind a mental map of the world
– Know and locate the right geographic position of the lithospheric plates (their territorial structure, earthquakes, their diversity)
– Use interpretative models of lithospheric plates structures of the globe, in relation to enviroment
– Use 3D printing file
– Learn 3D printing technics
– Create and print a 3D globe.
Preparation about the guided lesson in the classroom. Development of theoretical exercises to be implemented during the classroom lesson in order to make the lesson as interactive as possible.
- To introduce the topic and the objective (the globe and its transformation along the years)
- Explain the basic of the 3D programme to use
- Guided designing of the 3D map
- Explain how to save the file and how to export to the suitable format (to get specification from the technical partner)
- Explain the basic about 3D printing
- Show how to obtain the code for printing
- Explain how to prepare the 3D printer for new works
- Design tectonic plates of the globe
- Saving and exporting to the suitable format
- Select the suitable setting for printing the 3D globe (to get specification from the technical partner)
- Try the design
Participate to the exercised proposed by the teachers
Age of students
Spatula, glue, pencils, sheets, ruler, computer, modelling programme, 3D printing programme
Autodesk Maya, Adobe Photoshop
Attribution 4.0 International (CC BY 4.0)
You are free to: Share — copy and redistribute the material in any medium or format. Adapt — remix, transform, and build upon the material for any purpose, even commercially. Under the following terms: Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
I printed it
If you printed this exercise you can register and share it with the community:Create a new account
Or Login if you are registered.