Individual buttons for Model Games Controller

Technology (STEM)

Individual buttons for Model Games Controller

By 3D4Kids

Images

3d model information

Technology:

FDM

Material:

PLA

Sizes:

Various depending on chosen design however each handle must fit into a pre-drilled 5.5 mm

Accuracy:

Resistance:

Printing time:

1 Hour per student

Number of pieces:

Various per student

Summary

During this project, students have been researching into Games Controllers, Students would have created a Mood Board of existing products and analysed them. Students would have discussed where they could find relevant information. Students would have researched into Ergonomics and how it plays a part in the designing of a Games Controller. This is a group based activity where students work as part of a group to design their individual controllers.

Learning objectives

Students will be able to:

  • Understand Tinkercad
  • Learn 3D printing techniques
  • Create and print in 3D STL model of their chosen button designs
  • Complete making of Models Games Controller
  • Understand the importance of considering Ergonomics/Scale/Proportion when creating a product

Teacher preparation

Ensure all students have their Model Games Controllers complete to the point where they are ready to add their designed buttons.

Teacher explanation

Re-cap the unit of work which has been covered – the making of the Model Games Controller. Discuss with students the finishing touch of the controller – their individual buttons. Discuss with students the importance of carrying out research before sketching ideas. Discuss with students the overall size and placement of the buttons – Ergonomics/Scale/Proportion. Discuss Ergonomics in relation to the shape/size/placement of the buttons they will design.

 

Student activity/Steps

Step 1: Students to research different types of button shapes – create a mood board from found images on the internet.

Step 2: Students sketch out the type of buttons they would like to add to their individual products – add annotations and decide which design (shape/s) would look best on their products

Step 3: Student to draw on Tinkercad their chosen idea(s)

Step 5: More able students might consider the texture of their button and adapt their drawing so that the buttons are shaped and more ergonomic and not just have a flat surface.

Step 6: Students to export their final design to Flash Forge Finder

Step 7: Students scale their drawing to allow the buttons to fit onto the controller. (The controller would have been cut from a piece of foam measuring 150mm x 200mm

Step 8: Students to print their buttons in their chosen colour to match/compliment their Model Games Controllers

Step 9: Student to attach their buttons with a hot glue gun and photograph their product.

Step 10. Students to complete the write up in their Production Logs on the processes they have just carried out.

General Info

Age of students

12-13 (KS4)

Skills needed

Computer design, 3D printing

Duration

3-4 lessons (50 minutes)

Individual/Groups

Individual

Materials

PLA Prior to the lesson foam, paint, vinyl stickers, filler

Tools

Spatula, pliers, glue, hot glue gun Prior to lesson – coping saw, belt sander, file, paint brush

Software

Tinkercad, Flash Forge Finder

License Info

License name:

Attribution 4.0 International (CC BY 4.0)

License details:

You are free to: Share — copy and redistribute the material in any medium or format. Adapt — remix, transform, and build upon the material for any purpose, even commercially. Under the following terms: Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.



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